Call of Duty
Koto / Activision
2024
Koto / Activision
2024
Marketing and design work for Call of Duty, including identity development work for Call of Duty: Black Ops 6, the latest game in the longrunning series.I worked for six months with a team of designers (under Harrison Dew’s creative direction) at Koto’s LA office on a variety of projects for Call of Duty. My reponsibilities covered each stage of the creative process, from concepting to production of final marketing assets.
Call of Duty franchise logo and brand system designed by Koto.Work in progress. More images coming soon.
Call of Duty: Black Ops 6
2024
2024
Brand identity exploration for Call of Duty: Black Ops 6. I worked as part of a team of designers at Koto to help develop Black Ops 6’s visual identity.
This included exploration of visual motifs, type treatments, texture usage, and application.
Black Ops 6 game screens by Treyarch / Raven Software ↯
The Haunting
2024
2024
Logo for The Haunting, Call of Duty’s 2024 Halloween event.The logo uses a customized version of Hitmarker (COD’s brand typeface), adopting sharp serifs, knife blades, and vertical tendrils in reference to the visuals of Halloween, the crossover franchise featured in 2024’s The Haunting event. Collaboration with Claudio Rodriguez Jr. Creative direction by Harrison Dew.
The Haunting key art by Petrol Advertising / Activision ↯
The Haunting game screens by Treyarch / Activision ↯
Credits (Koto)
Creative Direction
Harrison Dew
Additional Design
Claudio Rodriguez, Jr.
Jack McEntee
Daniel McKinney
Michael Auer
Robert Loeber
Charlie Nash
Tong ZhaoMotion Design
Tomasz Wysocki
Charlie Smith
Harrison Dew
Additional Design
Claudio Rodriguez, Jr.
Jack McEntee
Daniel McKinney
Michael Auer
Robert Loeber
Charlie Nash
Tong ZhaoMotion Design
Tomasz Wysocki
Charlie Smith
Similar Project
Illustrations by Chepe Daniel ↯
Credits
Additional Design
Sarah Moffat, Greg Soper Development
Kendall Buchanan, Zac Boswell, Mardo Del Cid, Jared Daines, Jeremy Sellars, Curtis Summers Product Design Management
Casey Jex Smith Copywriting
Nikole Rios, Kayla Czappa Illustration
Chepe Daniel Illustration Art Direction
Cristi Cash
Sarah Moffat, Greg Soper Development
Kendall Buchanan, Zac Boswell, Mardo Del Cid, Jared Daines, Jeremy Sellars, Curtis Summers Product Design Management
Casey Jex Smith Copywriting
Nikole Rios, Kayla Czappa Illustration
Chepe Daniel Illustration Art Direction
Cristi Cash
Similar Projects
Name, logo, branding, strategy, art direction, and early brand management for Pendant, the HR-focused product from Banzai.
After freelancing full-time for two years, I returned to Banzai in 2021 to work on a new HR- and employee benefits-related product. It would have an entirely new name and brand, though I was told it should still feel like it came from the people who made Banzai. As product lead, I was responsible for leading branding and product design on what would become Pendant.
My process in the early days of working on Pendant was a holistic one, with the branding influencing the product design and vice versa. I chose GT Flexa as the brand type family for a few reasons: it’s beautifully drawn and tonally distinct, its endless flexibility would be suitable for the wide range of use cases we’d need it for, and its unique character lent the brand a friendly voice. Flexa is the backbone of the brand, giving Pendant a voice that is inviting and decisive; this is especially important because Pendant, being a product about employee benefits, would need to be a trustworthy resource during people’s difficult life changes, like having a baby or leaving a job. The color palette is bright and saturated, with colors reminiscent of light refracted through a prism. I worked with Pendant’s in-house illustrator Cristi Flores to nail down the illustration style. Cristi’s illustration work brings the brand to life with organic shapes and delicate application of Pendant’s color palette. I also worked with photographer Trevor Christensen on a set of employee portraits for Pendant. Their heavy use of black draws focus to the subjects’ faces and makes the photos harmonize with the rest of Pendant’s color palette.
Credits
Development
Kendall Buchanan, Zac Boswell, Mardo Del Cid, Austin Finlinson, Curtis Summers Project Management
Jeff Lord Copywriting
Nikole Rios Illustration
Cristi Flores Additional Design
Chelsea Miller, Greg Soper Photography
Trevor Christensen
Kendall Buchanan, Zac Boswell, Mardo Del Cid, Austin Finlinson, Curtis Summers Project Management
Jeff Lord Copywriting
Nikole Rios Illustration
Cristi Flores Additional Design
Chelsea Miller, Greg Soper Photography
Trevor Christensen
Related Projects
Logos & Marks
Various Clients
2016 → Ongoing
Various Clients
2016 → Ongoing
Library of logos and logomarks drawn for various clients and personal projects.
Updated periodically.
- Call of Duty: The Haunting (2024)
- Nextlander — Unused (2024)
- My Famicase Exhibition → bit•pivot (2024)
-
Goofy Industries (2023)
- Banzai (2023)
- My Famicase Exhibition → Ploomish™ (2023)
- Pendant (2023)
- RAID v2 → 1P2P (2022)
- My Famicase Exhibition → fuchsia 800 (2022)
- My Famicase Exhibition → fuchsia 400 (2021)
- My Famicase Exhibition → Plastic Tactics (2020)
- MinnMax (2020)
- MM — Unused (2020)
- The Plains — Unused (2019)
- Maridia (2018)
- Sego Awards (2018)
- Banzai Manager (2018)
- So Many Damn Books (2016)
Set of 400+ icons for Banzai, the life literacy company. This icon set is an update of previous work I had done for Banzai in 2019. For V3, drawn as part of a larger brand refresh, I wanted to create a set of icons that would last Banzai for years to come.
I wanted the new icons to (1) refine the icons I had already drawn for Banzai, (2) achieve parity with the Pendant Icons I drew for Banzai’s sister product, and (3) work in harmony with VC Cardinal, Banzai’s brand typeface.
In reality, Banzai Icons go far beyond what I did for Pendant, with more than twice as many icons in the set. Both icon sets are built upon the same grid system, though, so designers on either product can switch between them with ease.To capture Banzai’s friendly, enthusiastic voice, the icon set is built on a geometric base, with rounded corners and stroke caps. The icons cover common UI- and product-related needs, as well as depicting objects from Banzai’s real-world life scenarios.
I also developed a set of guidelines for other designers to follow for adding new icons to the set.
Related projects → Banzai Brand Refresh, Pendant Icons, Banzai Icons V2
Set of 150+ icons for Pendant, the new HR product from Banzai. I drew the icons as part of Pendant’s larger brand package; although their primary purpose is to quickly communicate ideas in the product, I also wanted them to embody Pendant’s sense of playfulness and good humor.My other stylistic concern was that they harmonize with GT Flexa, Pendant’s brand type family: for that reason, the icons use a simple geometric base with little refinement. Square shapes maintain their sharp corners, and round shapes use an exaggerated ‘squircle’ form that mirrors Flexa’s circular glyphs.
As with all my icon projects, I’ve developed an underlying grid system and ruleset to maintain consistency across the whole icon set, regardless of who adds to it in the future.
Related Projects
Brand guidelines for Pendant. The guidelines outline proper usage of Pendant’s brand assets, including logo, color, typography, and so on.
Unlike past style guide projects I’ve worked on—which were simple PDFs I wrote and laid out in InDesign—I built this document in Figma with the intention of publishing and sharing it online.
You can view some samples below, or view the guidelines on the Figma community site.
Related Projects
Cartridges for My Famicase Exhibition, an art exhibition in Tokyo where artists and designers create art for fictional Famicom (NES) games.
2024 → FS-02 — bit•pivot
2023 → FS-01 — PLOOMISH™
2022 → fuchsia 800
2021 → fuchsia 400
2020 → Plastic Tactics®
2019 → Echo Breaker™
2018 → A Faraway Place
2017 → If Winter Ends
FS-01 — PLOOMISH™ was featured on Kotaku in 2023. If Winter Ends was featured in 2017. Photos courtesy of METEOR.
2023 → FS-01 — PLOOMISH™
2022 → fuchsia 800
2021 → fuchsia 400
2020 → Plastic Tactics®
2019 → Echo Breaker™
2018 → A Faraway Place
2017 → If Winter Ends
FS-01 — PLOOMISH™ was featured on Kotaku in 2023. If Winter Ends was featured in 2017. Photos courtesy of METEOR.
Goofy Industries
Client: My Friends
2023
Client: My Friends
2023
Name and logo for Goofy Industries, a fictional corporation that trades in post-dystopian human interactive experiences.
I drew this logo as part of a collaborative project with some friends of mine. Related project → Logos & Marks
I drew this logo as part of a collaborative project with some friends of mine. Related project → Logos & Marks
Dragon Quest Monsters
Client: Self-initiated
2021 → Ongoing
Client: Self-initiated
2021 → Ongoing
Animated pixel art loops of various monsters from the Dragon Quest series. Done for fun to celebrate my favorite game series’ 35th anniversary.
The perspective, animation, and styling are meant to mimic Dragon Quest’s battle scenes.
Illustrated and animated in Aseprite. Monsters originally designed by Akira Toriyama.💧 Work in progress. More images coming soon. 💧 Related projects → DQ-001, Mushroom Kingdom Pixels
Illustrated and animated in Aseprite. Monsters originally designed by Akira Toriyama.💧 Work in progress. More images coming soon. 💧 Related projects → DQ-001, Mushroom Kingdom Pixels
UI design work and iconography for Multiversus, the Warner Bros. platform fighter developed by Player First Games.I worked as a contract UI designer on Multiversus. I helped define the look and feel of the game’s interface, typography, and color palette. I also drew a set of icons which can be seen throughout Multiversus’ UI and marketing collateral.
Multiversus won Best Fighting Game at the 2022 Game Awards.----Lead UX / UI Designer
Kevin KvalstadPrincipal UI Artist
Ricky Linn
Kevin KvalstadPrincipal UI Artist
Ricky Linn
Game screens by WB Games / Player First Games ↯
Design work for A Handheld History, a book chronicling the history of handheld videogame consoles.
I worked as part of the design team (Nat King, Josh Lanphear, and Dan Clarke) on AHH to bring the book to life. I contributed imagery, layouts, and art direction.A Handheld History is available for purchase now → Lost in Cult shop ---- Editorial
Lost in Cult Cover Illustration
Stephen Maurice Graham Design Team
Nat King
Josh Lanphear
Dan Clarke
I worked as part of the design team (Nat King, Josh Lanphear, and Dan Clarke) on AHH to bring the book to life. I contributed imagery, layouts, and art direction.A Handheld History is available for purchase now → Lost in Cult shop ---- Editorial
Lost in Cult Cover Illustration
Stephen Maurice Graham Design Team
Nat King
Josh Lanphear
Dan Clarke
Logo for 1P2P™, my submission for RAID v2.
RAID is a zine produced by graphic designer and developer Simon Sweeney for which designers come up with an idea for a videogame and design its logo.My submission is 1P2P™ (1Player2Player), a cooperative game played by two players who share one controller. Both players must coordinate with one another in physical space in order to overcome obstacles in the game.
Other designers featured include Froyo Tam, Lauren Gallagher, Joshua Thomas, Rutherford Craze, Fanny Luor, Andrew Elmore, Simon Whybray, and more.RAID v2 is available for purchase now → RAID shop
Maridia
Client: Self-initiated
2018 → Ongoing
Client: Self-initiated
2018 → Ongoing
Founding, design, and ongoing brand management of Maridia, a design studio that aims to elevate videogames through graphic design.
I started Maridia for several reasons: to create a space for myself to work on game-related projects, to gain experience making and selling products, and eventually to attract design work for myself from game studios.
Maridia’s brand is purposely spare and straightforward so as not to distract from the various design projects it will be applied to. The typography, color palette, and quiet hints of playfulness reference the graphic design of 1980s videogames.
Related projects → Mushroom Kingdom Pixels, DQ-001, FF7-001/2, MMK-SMB/3
Series of collages for Ubisoft Stories, Ubisoft’s blog highlighting workers in game development.
Ubisoft contacted me to produce four collages: three for Ubisoft games I enjoyed and one for a game of my choice. I took inspiration from risograph printing, using limited color palettes and heavy use of dithering to achieve a unique visual effect. I also gave a brief interview about my work and what inspires me. Prince of Persia: The Sands of Time
Elie Sitbon
Ubisoft contacted me to produce four collages: three for Ubisoft games I enjoyed and one for a game of my choice. I took inspiration from risograph printing, using limited color palettes and heavy use of dithering to achieve a unique visual effect. I also gave a brief interview about my work and what inspires me. Prince of Persia: The Sands of Time
- Pink (#F4B2AD) and Desert Gold (#816B00)
- Typeset in GT Ultra Fine by Grilli Type
- Hunter Green (#656C3A) and Magenta (#EF69F5)
- Typeset in Cardinal Wide by Very Cool Studio
- Aurora Green (#87E1D1) and Charcoal (#4E3844)
- Typeset in Editorial New and Mondwest by Pangram Pangram
- Fluro Orange (#FF5B01) and Purple (#221835)
- Typeset in Avantt by Displaay Type Foundry
Elie Sitbon
Logo, style guide, and various brand assets for MinnMax, a Patreon dedicated to “games, friends, and getting better.”
Working with MinnMax founder Ben Hanson, I defined MinnMax’s visual identity. The goal was to create a brand that reflected MinnMax’s ethos of communal improvement and playfulness while maintaining a voice of integrity, confidence, and trustworthiness. By so doing, MinnMax is poised to grow into a thriving enthusiast press outlet.
I also developed brand guidelines to ensure that MinnMax’s brand voice retains its strength over time. MinnMax can be supported on Patreon.Death Stranding poster for Maridia. The poster combines imagery from Kojima’s landmark game with common US shipping iconography. The layered layout is reminiscent of packaging materials laid flat.
It also features a brief excerpt from Kobo Abe’s short story “Nawa,” which appears during the introduction of Death Stranding.
- 24in ✕ 36in
- Edition of 25
- 2 color (Pantone 7722U and white) screenprint by Vahalla Studios
- Printed on 100# French Muscletone Kraft paper
- Typeset in Wallop by Displaay Type Foundry
- Hand numbered
- Printed in USA
Animal Crossing Avatars
Client: Self-initiated
2020
Client: Self-initiated
2020
Social media avatars based on my Animal Crossing: New Horizons character (who is based on me).
My goal with this project was to recreate some of the character expressions found in Animal Crossing: New Horizons, using Illustrator’s gradient tools to replicate ACNH’s charming 3D artstyle. I also worked to refine my workflow between Illustrator and After Effects.
Set of Super Mario Maker posters for Maridia, released in commemoration of Super Mario Maker 2’s completion and Super Mario Bros.’ 35th anniversary.
The two posters deconstruct and rebuild a Mario Maker spritesheet of characters, enemies, and environmental elements.
The posters’ layout mimic Mario Maker’s creation tools: the objects are placed in the same locations on both posters, but the individual sprites change depending on the chosen ‘game style’ (Super Mario Bros. (MMK-SMB) or Super Mario Bros. 3 (MMK-SMB3)).
MMK-SMB Poster
- 24in ✕ 36in
- Limited edition of 32
- 1-color screenprint (Pantone 287U) by Vahalla Studios
- Printed on G.F Smith Colorplan Bright Red 270gsm paper
- Typeset in Chromatica Medium by Polytype
- Hand numbered
- Printed in USA
- 24in ✕ 36in
- Limited edition of 32
- 1-color screenprint (Pantone 2174U) by Vahalla Studios
- Printed on G.F Smith Colorplan Citrine 270gsm paper
- Typeset in Chromatica Medium by Polytype
- Hand numbered
- Printed in USA
Set of Final Fantasy VII posters for Maridia.
The posters reference the opening cinematic of Final Fantasy VII (FF7-001) and Final Fantasy VII Remake (FF7-002), whose abrupt jump cuts set the tone for the futuristic adventures that follow.The posters also list the release dates and partial credits of each game’s respective PlayStation® and PlayStation®4 releases.
- Set of 2 posters
- 24in ✕ 36in
- Limited edition of 50 each
- 2 color screen prints by Vahalla Studios
- 100# uncoated poster stock
- Hand numbered
- Printed in USA
Selection of editorial thumbnails created for IGN.I worked with the Content Team at IGN to produce editorial visuals for use on IGN’s YouTube channel and across their website.
Brand strategy, design work, brand guidelines, and various assets for Madison Wells Media Interactive.
MWM’s four branches (Studios, Universe, Interactive, and Live) operate in various media. Unlike other branches of MWM, MWM Interactive markets and sells its products directly to consumers. The purpose of this project was to expand and refine MWMi’s brand to be more appealing to consumers.
I updated MWMi’s logotype and expanded its brand materials to better reflect its values and market position.
Note: MWM’s ‘bowtie’ logo mark drawn by Bruce Mau Design.
Note: MWM’s ‘bowtie’ logo mark drawn by Bruce Mau Design.
Brand guidelines sample ↯
Games published by MWM Interactive ↯
Limited edition t-shirt for Lindsay Ellis’s bestselling novel Axiom’s End. This shirt was given to a small number of people as a promotional item to commemorate the novel appearing on the New York Times bestseller list.
-
Oversized dye sublimation print + sleeve graphic
- Limited print run (✕30)
- Next Level Apparel 6200 silver poly/cotton crewneck shirt
- Printed in USA
Note: this icon set was updated